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Thread: Vecna

  1. #1
    O Mikros K8oulou When Black Roses Bloom's Avatar
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    Default Vecna

    Ena tribute ston 8eo

    Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

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    O Mikros K8oulou When Black Roses Bloom's Avatar
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    ...From the depths of antiquity, he arises....Trapped in a mockery of his former kingdom, he broods....In hatred and spite against the one who betrayed him, he schemes....The other lords of Ravenloft may possess horrific power... BUT VECNA IS A GOD....
    Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

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    Oriste kai o dikos mou foros timhs...
























    UNDEAD FOR LIFE RE MOUNIA
    "What's wrong with archaeologists?"
    -"I'm a time traveler, I point and laugh at archaeologists"

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    Black in mind Silverwing's Avatar
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    UNDEAD FOR LIFE RE MOUNIA


    LLLLLLLLLLLLLOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLL
    Black in mind

  5. #5
    O Mikros K8oulou When Black Roses Bloom's Avatar
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    A Brief History Of Vecna:

    1000NA Asmodeus tricks his nations into unleashing his demon hoard. Nations are destroyed. Sanctus grants special powers to his faithful to fight the demons. As they grow in power, those that are worthy transcended to Devas and Solars. These powerful servants of Sanctus were able to directly challenge the most powerful of the demons.

    It is not know how long the Demon Wars lasted. There is virtually no surviving written accounts of that time. The demons are driven back to Hell but not before creating the demonspawn (goblins, ogres, orcs, giants, trolls, kobalds...). A prophecy arises foretelling their return. Powerful demons (Orcus, Tiamat, Balzamaan, Dispater, Kostchtchie...) and Solars (Bahamut, Moridin...) become gods themselves. These new gods reach out to humans and the other races. After time the new gods help rebuild the races.

    100 years after the Demon Wars, new nations rise out of the ashes of the old. A new calendar is use and the year 1AV (After Victory) begins. Heroes of the wars become founders of the new nations. In particular and man named Vecna rises to great power. He is a powerful archmage and using his army he quickly conquers several small nations. His lust for power rises and he makes a pact with Orcus, god of the dead, who had reached his position during the Demon Wars. With this pact, Vecna was able to muster a demonspawn army. The other nations all rise up against Vecna. Vecna's powerful magics have never been seen before (Scholars who believe in the Time of Madness believe Vecna had learnt magical secrets from that age. Priests, however, believe Orcus gave the secrets to Vecna). Whole armies were destroyed in a single battle. During this time a great war leader rose in Vecna's army. This man was called Kas. Kas rose to become Vecna's right hand. In exchange for Kas' loyalty, Vecna gave him a magical sword. The sword was powerful and spoke to Kas.

    Soon the combined might of the other nations became to much for Vecna. He began to lose ground. In desperation Vecna spawned a plan of treachery. He invited the leaders of the other nations to meet and parley for agreeable borders. Meanwhile Kas' sword had convinced Kas that they were losing the war because or Vecna. The sword convinced Kas that he should destroy Vecna and lead the armies himself. Kas waited until Vecna's meeting with other nations. He and the sword waited until Vecna had sprung his trap. In the end most of Vecna's enemies were dead. As he basked in triumph Kas struck him from behind. The former allies, now mortal enemies, fought on the field until it was believed that both were destroyed.

    150AV New Nations form

    330AV The Fae becomes unstable. Spells go wild, mages destroy themselves and those around them casting the simplest of spells. People begin to manipulate the Fae with mere thought. Even a dream can affect it. Abominations spawn to life from the imaginations of common people. For 50 years panic and suspicion rule the world. The churches offer protection to the people. Their magic is not affected. Their protection while far from perfect is effective and many churches gain great power. The churches of the 'Saints' of Sanctus gather their own soldiers, giving them autonomy.

    380AV On Oinar 13th the stars and moon disappear. The world is completely black that night. People huddle in their homes or in churches praying. They fear the world is ending. That night Vecna the One Handed returns as the god of magic. It is not known how Vecna lost his left hand but, scholars believe Kas is responsible. Goblins begin to worship him and in exchange he gives them his right eye. The eye teaches the goblins the secrets of magic. The goblins split; those that have the spark become the leaders and those without the spark become the soldiers (hobgoblins). (One handed or one eyed folk are considered cursed by Vecna.)

    The next day the Fae becomes once again stable. Although, magic in never fully trusted again.

    400AV A new god of war emerges. Kas. He is allied with Balzamaan and against Orcus and Vecna.

    410AV The gods of evil form a pact against Sanctus and his gods of good. Having had time to solidify their faith and powers the demonspawn rise up from their hiding places and attack to nations of good. The war lasts for half a century. Eventually the demonspawn are halted and driven back but the races of good do not have the strength to drive them back to the beginning. Some nations survive. Most are lost.

    460AV Tribes begin to form loose small nations. A Warlord by the name of Gamel begins to expand his influence in what is now Fjordland. A Solar named Ugenar appears to Gamel one night and tells him that he must go on a great quest. For this quest Gamel must find 3 artifacts lost during the Demonwars, the Crown, Sceptre, and Orb of Might. With these items Ugenar promises Gamel he will rule a great kingdom. 477AV Gamel dedicates 17 years to his quest. Each artifact has great magical powers and Gamel gains more and more power as he finds them. Finally, Gamel has only the Crown of Might left to find. Ugenar appears to him again and reveals to him the location of the last artifact. The Solar instructs Gamel that the Crown was hidden magically during the Demonwars and that Gamel must go alone in order to find it.

    Gamel is determined to rule a great kingdom. Following Ugenar's instructions Gamel travels alone to the Fjord Coast. He is lead deep down into the fjords where he discovers a stronghold hidden in the side of a huge cliff. Upon reaching it, Gamel discovers it is inhabited by clerics of Andallinda, Keeper of Knowledge. In ancient tradition Gamel tells the clerics he seeks knowledge in order that he may better his fellow man. The clerics allow Gamel to enter their sanctuary.

    The Keeper of Knowledge lead Gamel into their home. Gamel is awed by the vast knowledge they have gathered. They claim to have writings and artifacts dating back to the Time of Madness. Gamel tells them he is questing for the Crown of Might and begs them to help him. The clerics are shocked and tell Gamel the Ruling Pieces of Might are Demonwrought artifacts and that will bring only pain and suffering. Gamel is enraged, he had not spent his last 17 years questing for evil. He tells the clerics they are mistaken and calls upon Ugenar to enlighten them.

    Ugenar appears but, not as before. This time, his spirit form appears as Balzamaan his true form. The Demon Prince, overjoyed at the success of his treachery, begins to smite the clerics. Gamel is horrified but, finds himself powerless to act. Over 17 years Balzamaan had twisted Gamel's soul and could now control is. Now he commanded Gamel to destroy the clerics. Gamel was a fearsome warrior, but with Balzamaan's unholy protection he was invincible. Gamel's sword was a scythe, and Adallinda's faithful were wheat. Balzamaan laughed at Gamel's horror. He taunted Gamel saying that although he would never be a king he still had a special place as general of Balzamaan's army in Hell.

    Finally the killing was done. Gamel had sent all the clerics to the Otherworld save the High Priestess. Balzamaan had saved her for himself and now taunted and played with her. Concentrating on his cruel delight, the Demon Prince's control of Gamel slipped. Gamel sensing this, prayed to Adallinda to help him protect the artifacts from Balzamaan. The Keeper of Knowledge took her vengeance. She instructed Gamel to point the Sceptre of Might a Balzamaan and whisper a word of magic. A huge fireball appeared from the Sceptre and struck Balzamaan in the back. The fireball's explosion was so great that is engulfed the entire stronghold. Balzamaan fled to his domain in Hell to escape destruction. The High Priestess and Gamel survived the blast but both knew nothing could prevent death from coming. With her last breath the Priestess cast a powerful Quest spell. She commanded Gamel to protect the stronghold and its contents from those who are not Adallindites until evil no longer exists.

    So in happened that Gamel died, yet lived in undeath so that he may fulfil his quest. It is said that Knights have sought to reclaim the lost knowledge for man. Those that have found the lost stronghold of knowledge have been destroyed by Gamel and their souls forced to serve him and his long quest.
    Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

  6. #6
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    O Vecna sas gamah oti agapate.
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

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