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Thread: Nέο Setting

  1. #1
    Black in mind Silverwing's Avatar
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    Default Nέο Setting

    Έχει μάθει κανείς σας λεπτομέρειες για το νέο setting της WoC????Ξέρετε αυτό που κέρδισε το διαγωνισμό και θα είναι (σύμφωνα με την εταιρία πάντα) κάτι το μοναδικό.
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    O Mikros K8oulou When Black Roses Bloom's Avatar
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    to Vampire: Requiem les? Ayto pou 8a einai kai kala meta apo ta Final Nights?
    Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

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    Black in mind Silverwing's Avatar
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    Καλά κανείς σχεδόν δεν μπαίνει πια εδώ.Οι rpg-άδες που πήγαν, όλοι διακοπές είναι??????
    Black in mind

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    O Mikros K8oulou When Black Roses Bloom's Avatar
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    Teleiws omws....
    Ravel: There is no room for '2' in the world of 1's and 0's, no place for 'mayhap' in a house of trues and falses, and no 'green with envy' in a black and white world.

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    Black in mind Silverwing's Avatar
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    Quote Originally Posted by When_Black_Roses_Bloom
    to Vampire: Requiem les? Ayto pou 8a einai kai kala meta apo ta Final Nights?
    Όχι ρε, το Eberon ή κάπως έτσι, της Wizards.
    Black in mind

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    To ebberon exei hdh kukloforhsei sthn Ellada.

    Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.

    The Eberron Campaign Setting includes:

    4 new races: changeling, kalashtar, shifter, and warforged
    Over 70 new feats, 8 new prestige classes, and a new character class: the artificer
    New equipment, weapons, spells, and magic items
    New monsters and monster templates
    Highly detailed regions, new organizations, and a short adventure to launch your campaign

    The features that most set Eberron apart are its tone and attitude. The setting combines traditional medieval fantasy with pulp action and dark adventure. Make no mistake -- the world of Eberron proudly takes its place among the D&D worlds that have come before, with a cinematic flair and an eye toward the best action-adventure movies ever filmed. The campaign's story elements were designed with this in mind, and we also built it into the game mechanics with the introduction of action points into the D&D game.

    The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. In the wake of this Last War, action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad, powerful strokes, and ancient mysteries await discovery so that they too can influence the world and its people.

    Magic is built into the very fabric of the setting. It pervades and influences everyday life. It provides certain comforts and conveniences unknown either in the modern world or any other world of medieval fantasy. Great cities where castles scrape the sky can be found throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given them by the mysterious and rare dragonmarks.

    Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains and recovering fabulous treasure, dealing with over-the-top action, harrowing challenges, cliffhanger situations, narrow escapes, and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the safety of the current day.

    The tone provides a portion of what sets this campaign apart from other D&D worlds, and this tone was first and foremost in mind as we built the complex tapestry that is the Eberron campaign setting. Even so, it is a "same but different" approach that allows us to make elements of the new campaign attractive to all D&D players -- you can pick up Eberron products and drop large pieces of them into whatever D&D campaign you happen to be playing with minimal, if any, adjustments.
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

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    Every Dungeon Master and player needs to know and remember these things about the world of Eberron:

    1. If it exists in D&D, then it has a place in Eberron. A monster or spell or magic item from the core rulebooks might feature a twist or two to account for Eberron's tone and attitude, but otherwise everything in the Player's Handbook, Dungeon Master's Guide, and Monster Manual has a place somewhere in Eberron.

    2. Tone and attitude. The campaign combines traditional medieval D&D fantasy with swashbuckling action and dark adventure. Alignments are relative gauges of a character or creature's viewpoint, and not absolute barometers of affiliation and action; nothing is exactly as it seems. Alignments are blurred so that it's possible to encounter an evil silver dragon or a good vampire, for example. Traditionally good-aligned creatures may still wind up opposed to the heroes, while well-known agents of evil might provide assistance when it's least expected. To help capture the cinematic nature of the swordplay and spellcasting, we've added action points to the rules mix. This spendable, limited resource allows players to alter the outcome of dramatic situations and have their characters accomplish the impossible.

    3. A world of magic. The setting supposes a world that has developed not through the advances of science, but by the mastery of arcane magic. This allows for certain conveniences that were never imagined in other medieval timeframes. Through the binding and harnessing of elemental creatures, airships and land rails become possible. By creating a working class of minor mages, spells provide energy and other necessities in towns and cities. And advances in magic item creation have led to everything from farming implements to sentient, free-willed constructs.

    4. A world of adventure. From the steaming jungles of Argonnessen to the colossal ruins of Xen'drik, from the towering keeps of Sharn to the blasted hills and valleys of the Demon Wastes, Eberron is a world of action and adventure. Adventures can and should draw heroes from one exotic location to another, across nations, continents, and the entire world. The quest for the Mirror of the Seventh Moon may take the heroes from a hidden desert shrine to a ruined castle in the Shadow Marches and finally to a dungeon deep below the Library of Korranberg. Through the use of magical transportation, heroes can reach a wider range of environments over the course of an adventure, and thus deal with a diverse assortment of monsters and challenges.

    5. The Last War has ended -- sort of. The Last War, which plunged the continent of Khorvaire into civil war more than a century ago, ended with the signing of the Treaty of Thronehold and the establishment of twelve recognized nations occupying what was once the kingdom of Galifar. The peace has held for about a year, at least overtly. The conflicts, the anger, and the pain of the long war remain, however, and the new nations vie for political and economical supremacy as they prepare for the inevitable next war that will eventually break out on the continent.
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

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    telos, opoios tha ithele na dei kai to official site , mporeite na to vreite sto parakatw url :

    http://www.wizards.com/default.asp?x=dnd/eberron
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

  9. #9
    Black in mind Silverwing's Avatar
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    Καλή φάση, thanx.Είχα να περάσω από Κάισσα κάτι αιώνες και είχα χάσει επισόδεια.
    Black in mind

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    Γεμίσαμε rpg και ακόμα δεν έχουμε εξερευνήσει/ζήσει πλήρως αυτά που ήδη έχουμε....
    ...καταναλωτική νοοτροπία στα rpg....
    "What's wrong with archaeologists?"
    -"I'm a time traveler, I point and laugh at archaeologists"

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    Katanalwtikh nootropia ths WoTc kai ths WW nai. Alla oxi kai ola sto idio tsouvali. Oi perissoteres etairies exoun to polu 3 settings kai ta kratane xronia.
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

  12. #12
    Black in mind Silverwing's Avatar
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    Quote Originally Posted by wraithmare
    Γεμίσαμε rpg και ακόμα δεν έχουμε εξερευνήσει/ζήσει πλήρως αυτά που ήδη έχουμε....
    ...καταναλωτική νοοτροπία στα rpg....
    Αυτό ξαναπέστο.Τώρα ψήνομαι να αγοράσω το Conan.
    H wizards το έχει γαμίσει.
    Black in mind

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    εμείς το έχουμε γαμήσει που δεν ξέρουμε τι θέλουμε αλλά τεσπά....
    όλοι φταίνε στην τελική
    "What's wrong with archaeologists?"
    -"I'm a time traveler, I point and laugh at archaeologists"

  14. #14
    Black in mind Silverwing's Avatar
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    Quote Originally Posted by wraithmare
    εμείς το έχουμε γαμήσει που δεν ξέρουμε τι θέλουμε αλλά τεσπά....
    όλοι φταίνε στην τελική
    Εγώ ξέρω οτι θέλω ό,τι επικό υπάρχει


    Αλλά δεν έχω τόσα φράγκα διαθέσιμα...











    Και ναι ώρες ώρες δεν ξέρουμε τι θέλουμε...
    Black in mind

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    wraithmare diafwnw. Den einai thema katanalwtikhs nootropias se kapoia pragtmata. Apo thn stigmh pou o kathenas to vlepei ws hobby kai oxi ws paixnidi sumperiferetai kai analoga me tis oprekseis tou. Px gia mena proswpika , to na agoraseis ola ma ola ta accessories apo kathe rpg pou paizeis einai uperkatanalwtikh nootropia alla to na ta skas se kapoio allo rpg to opoio den to ksereis , etsi mono kai mono gia na deis to susthma tou h na to diavaseis , xwris na xreiazete na to paikseis kai epi topou ( exw 3 - 4 systhma sthn vivliothikh mou pou den ta exw paiksei kai den kserw kai an tha ta paiksw kiolas , alla ta diavazw kai goustarw kiolas ).
    Giati ola auta ? Epeidh emena proswpika ena systhma den me krataei. Px to dnd to exw varethei pro pollou mexri ahdias, eidika me ta athlia vivlia pou vgenoun apo thn 3d kai meta ( den milaw gia to systhma , milaw gia to periexomeno vivliwn . as mhn pesoume se 2nd vs 3d, den einai ekei to nohma ). Kai epeidh uparxoun aristourghmatika rpg settings ston xwro ta opoia an katseis kai asxolitheis mazi tous tha kollhseis. Kai einai safws anwtera apo kathe rpg pou vlepoume se auth th xwra.
    Assumptions:

    1. Mathematics is the language of nature
    2. Everything around is can be represented and understood by numbers
    3. If you graph the numbers of any system, patterns emerge

    Evidence:

    1. The cycling of disease epidemics
    2. The wax and wan of caribou populations
    3. Sunspot cycles
    4. The rise and fall of the Nile River

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