Κάντε το τεστ εδώ πέρα--> http://easydamus.com/character.html
WARNING!
Το τεστ είναι μεγάλο. Κουράγιο λοιπόν.
Μην ξεχάσετε να ποστάρετε κι εδώ το αποτέλεσμά σας.
edit: τελικά I'm a Chaotic Neutral Elf Wizard (3rd Level)
Printable View
Κάντε το τεστ εδώ πέρα--> http://easydamus.com/character.html
WARNING!
Το τεστ είναι μεγάλο. Κουράγιο λοιπόν.
Μην ξεχάσετε να ποστάρετε κι εδώ το αποτέλεσμά σας.
edit: τελικά I'm a Chaotic Neutral Elf Wizard (3rd Level)
True Neutral Human Bard (3rd Level)
fml.
Lawful Good Human Paladin (5th Level)
Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 15
Intelligence- 18
Wisdom- 16
Charisma- 13
Μιέχ, δεν νομίζω ότι θα μπορούσα να είμαι κάτι άλλο.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)
Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- (0)
Druid ----- (-19)
Fighter --- XX (2)
Monk ------ (0)
Paladin --- XXXX (4)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- (-2)
Και να σκευτείς, ότι παίζω συνήθως necromancer, white necromancer βέβαια, αλλά necromancer none the less :P
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- (-6)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXX (8)
Noobάς.
^
Παραείστε good βρε παλικάρια.
Γάμησέ τα, το μετανιώνω καθημερινά.
Ό,τι να 'ναι:
True Neutral Human Wizard (3rd Level)
Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 10
Charisma- 11
Α ναι, ξέχασα αυτά:
Neutral Good Human Wizard (2nd Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 13
Απαιτώ reroll.
4d6 κρατάς τα 3 καλύτερα
άσσοι re-roll
You Are A:
True Neutral Human Fighter/Ranger (2nd/2nd Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 16
Intelligence- 15
Wisdom- 17
Charisma- 15
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Fighter/Ranger (2nd/2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>12<br>
<b>Dexterity-</b>15<br>
<b>Constitution-</b>16<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>17<br>
<b>Charisma-</b>15
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
<br><br><u>Secondary Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-6)
Bard ------ XXXX (4)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- XXXXXX (6)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- (-10)
Ok βλέπω paladins, lawful good και έναν που παραλίγο να είναι gnome. Δεν τα πήγα και τόσο άσχημα τελικά :!:
Chaotic Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 12
Intelligence- 14
Wisdom- 16
Charisma- 14
True Neutral Human Ranger/Rogue (2nd/2nd Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 12
Intelligence- 13
Wisdom- 15
Charisma- 13
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXX (12)
Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXX (8 )
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- XXXX (4)
Rogue ----- XXXX (4)
Sorcerer -- XXXX (4)
Wizard ---- (0)
Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
ΑΥΤΟΣ ΕΙΜΑΙ
Αν έρθετε ποτέ. Εγώ σχεδόν κάθε μέρα εκεί είμαι. Να κανονίσουμε καμία στάνταρντ ώρα.
Οκι, γυρνάω απο Γερμανία και το κοιτάμε. Μαζέψτε κόσμο.:-D
Ε, ζόμγκ. Γερμανία.
Ό)))ζμα, πές και στο άλλο το ρεμάλι αν ψήνεται και να κανονίζουμε.
Ναι μωρέ, θα πάμε μια εκδρομούλα να φτιάξουμε μπυρόκοιλο. Από 20 του μηνός και μετά είμαι μέσα.
True Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 10
Intelligence- 16
Wisdom- 14
Charisma- 14
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- X (1)
Neutral - XXXXXXXXXXXXXXX (15)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
καθίκια σας μισώ. Πάω στο μεγάλο rpg σχολείο (εκ του "ΖΝ σχολή παλιοκαριόλη"™) του στρατού και πλέον μόνο Falkovnia.
Ζομπι δέντρο και μικρέ Κθούλου, μη κανονίσετε ρλοφτ πίσω από την πλάτη μου σας ΕΣΧΙΣΑ!
Μα δν θα βγει κανας evil ρε γαμώτο? Πολύ Neutral έχει πέσει.
χαχα, το "true neutral" το πέτυχε πάντως...Quote:
You Are A:
True Neutral Human Druid (5th Level)
Ability Scores:
Strength- 18
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 12
Charisma- 15
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Οι ΑΝΤΡΕΣ είναι True Neutral λέμε.
εδιτ: Τώρα είδα πως και το χτικιό το έβγαλε TN οπότε ακόμα και οι ΑΝΤΡΕΣ είναι True Neutral
καλά το alignment, αλλά druid με strength 18 και wisdom 12? :?
μάλλον θα πάω για ranger :P
re petses ti apantate stis erotiseis? oti oi grothies mou gkremizoun toixous??
pos bgazete tetoia stats :PPP
Φιλαράκι, άσε τις γροθιές μας, και δές παραπάνω τι γράφω.
Edit: Το ξανάκανα και βλέπω σοβαρές αλλαγές :P
True Neutral Human Wizard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 15
Wisdom- 15
Charisma- 17
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXX (11)
http://www.horns.org.uk/assets/images/Brigantia.jpg
Neutral Good Human Bard/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 15
Intelligence- 15
Wisdom- 12
Charisma- 16
Το ξανάκανα και γω, ανέβηκα lvl και άλλαξα race και alignment. Αρκετά καλύτερα μπορώ να πω.
Lawful Neutral Gnome Wizard (3rd Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 17
Intelligence- 14
Wisdom- 16
Charisma- 17
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)
Class:
Barbarian - (-25)
Bard ------ (-23)
Cleric ---- (0)
Druid ----- XX (2)
Fighter --- (0)
Monk ------ (0)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXXXXXX (8)
True Neutral Half-Elf Sorcerer/Rogue (2/2)
Chaotic Neutral Elf Bard (4th Level)
Ability Scores:
Strength- 12
Dexterity- 16
Constitution- 13
Intelligence- 18
Wisdom- 13
Charisma- 13
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXXXXX (10)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-2)
Bard ------ XXXXXX (6)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-4)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- XX (2)
Sorcerer -- (0)
Wizard ---- (-2)
Lawful Good Human Monk/Ranger (2nd/1st Level)
Ability Scores:
Strength- 14
Dexterity- 17
Constitution- 16
Intelligence- 17
Wisdom- 15
Charisma- 14
:/
Neutral Evil Human Druid (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 11
Intelligence- 17
Wisdom- 18
Charisma- 15
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXX (11)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXXXX (11)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (0)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XXXXXXXX (8)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-27)
Ranger ---- XXXXXX (6)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- (-4)
.. τι να πω εγώ μετά από αυτό?
Neutral Good Human Fighter/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXX (12)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral - XXXXXXX (7)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-6)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- XXXX (4)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- (-4)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
Μόνο εγώ είμαι η σκύλα εδώ μέσα? Ενίσταμαι!
You Are A:
True Neutral Human Druid/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 11
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- XXXX (4)
Fighter --- XX (2)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- (-6)
Το tag "too good to be true" πάντως λέει μεγάλες αλήθειες :P Τέτοια stats δύσκολο ή και αδύνατον να πετύχουμε στην πραγματικότητα.
έχεις την ίδια γνώμη και για τα δικά μου? ;ρ